pck for localized audio languagesĪutodesk Gameware is a middleware software suite developed by Autodesk.
forge for most of the files (used to pack everything except: audio, savedata resources, extras as 'uplay', and videos) and. The engine itself is capable of running on PC, the Xbox 360, and the PlayStation 3.Īnvil (development project name Scimitar before 2006) is a game engine created in 2007 by Ubisoft Montreal video game developers for use on Microsoft Windows, PlayStation 3, Xbox 360, Wii U, PlayStation Vita, Xbox One, and PlayStation 4.Ĭan be recognized by looking at the game file extensions, using.
It supports Direct3D APIs 9, 10, and 11, OpenGL 3.2, along with NVidia's PhysX, and also NVidia's 3D Vision. The 4A Engine is a graphics middleware engine developed by 4A Games for use in their video game Metro 2033, published by THQ.
Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc.Ī great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section about Unused contents and developers text/materials left. Here we'll try to retrieve and describe what can be found in your PS3 Games. Game Engine Architecture, by Jason Gregory (from naughty dog)